| 1 | package net.encode.wurmesp.feature; |
| 2 | |
| 3 | import com.wurmonline.client.game.PlayerPosition; |
| 4 | import net.encode.wurmesp.WurmEspMod; |
| 5 | import net.encode.wurmesp.util.RenderUtils; |
| 6 | import net.encode.wurmesp.util.TerrainUtils; |
| 7 | |
| 8 | public class FeatureTilesWalkable |
| 9 | extends Feature { |
| 10 | @Override |
| 11 | public void refresh() { |
| 12 | WurmEspMod._closeByWalkableTerrain.clear(); |
| 13 | WurmEspMod._terrainBuffer2 = this.world.getNearTerrainBuffer(); |
| 14 | PlayerPosition pos = this.world.getPlayer().getPos(); |
| 15 | int px = pos.getTileX(); |
| 16 | int py = pos.getTileY(); |
| 17 | int size = 6; |
| 18 | int sx = px - size / 2; |
| 19 | int sy = py - size / 2; |
| 20 | float ox = this.world.getRenderOriginX(); |
| 21 | float oy = this.world.getRenderOriginY(); |
| 22 | for (int x = 0; x < size + 1; ++x) { |
| 23 | for (int y = 0; y < size + 1; ++y) { |
| 24 | float tileX = x + sx; |
| 25 | float tileY = y + sy; |
| 26 | float curX = tileX * 4.0f - ox; |
| 27 | float curY = tileY * 4.0f - oy; |
| 28 | float nextX = (tileX + 1.0f) * 4.0f - ox; |
| 29 | float nextY = (tileY + 1.0f) * 4.0f - oy; |
| 30 | float x0 = curX + 0.2f; |
| 31 | float y0 = curY + 0.2f; |
| 32 | float x1 = nextX - 0.2f; |
| 33 | float y1 = nextY - 0.2f; |
| 34 | float z0 = WurmEspMod._terrainBuffer2.getHeight((int)tileX, (int)tileY); |
| 35 | float z1 = WurmEspMod._terrainBuffer2.getHeight((int)tileX + 1, (int)tileY); |
| 36 | float z2 = WurmEspMod._terrainBuffer2.getHeight((int)tileX, (int)tileY + 1); |
| 37 | float z3 = WurmEspMod._terrainBuffer2.getHeight((int)tileX + 1, (int)tileY + 1); |
| 38 | WurmEspMod._closeByWalkableTerrain.add(new float[]{x0, z0, y0, x1, z1, y0, x0, z2, y1, x1, z3, y1}); |
| 39 | } |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | @Override |
| 44 | public void queue() { |
| 45 | if (WurmEspMod._closeByWalkableTerrain == null) { |
| 46 | return; |
| 47 | } |
| 48 | WurmEspMod._closeByWalkableTerrain.stream().filter(t -> TerrainUtils.isNotRideable(t)).forEachOrdered(t -> { |
| 49 | float[] color = new float[]{1.0f, 0.0f, 0.0f, 0.5f}; |
| 50 | int[] indexdata = new int[]{1, 0, 0, 2, 2, 3, 3, 1}; |
| 51 | RenderUtils.renderPrimitiveLines(4, t, indexdata, this.queuePick, color); |
| 52 | }); |
| 53 | } |
| 54 | } |
| 55 | |