First Commit
[esp.git] / src / net / encode / wurmesp / feature / FeatureTilesCloseBy.java
1 /*
2 * Decompiled with CFR 0.151.
3 *
4 * Could not load the following classes:
5 * com.wurmonline.client.game.PlayerPosition
6 */
7 package net.encode.wurmesp.feature;
8
9 import com.wurmonline.client.game.PlayerPosition;
10 import net.encode.wurmesp.WurmEspMod;
11 import net.encode.wurmesp.util.RenderUtils;
12 import net.encode.wurmesp.util.TerrainUtils;
13
14 public class FeatureTilesCloseBy
15 extends Feature {
16 @Override
17 public void refresh() {
18 WurmEspMod._closeByTerrain.clear();
19 WurmEspMod._terrainBuffer = this.world.getNearTerrainBuffer();
20 PlayerPosition pos = this.world.getPlayer().getPos();
21 int px = pos.getTileX();
22 int py = pos.getTileY();
23 int size = 6;
24 int sx = px - size / 2;
25 int sy = py - size / 2;
26 float ox = this.world.getRenderOriginX();
27 float oy = this.world.getRenderOriginY();
28 for (int x = 0; x < size + 1; ++x) {
29 for (int y = 0; y < size + 1; ++y) {
30 float tileX = x + sx;
31 float tileY = y + sy;
32 float curX = tileX * 4.0f - ox;
33 float curY = tileY * 4.0f - oy;
34 float nextX = (tileX + 1.0f) * 4.0f - ox;
35 float nextY = (tileY + 1.0f) * 4.0f - oy;
36 float x0 = curX + 0.1f;
37 float y0 = curY + 0.1f;
38 float x1 = nextX - 0.1f;
39 float y1 = nextY - 0.1f;
40 float z0 = WurmEspMod._terrainBuffer.getHeight((int)tileX, (int)tileY);
41 float z1 = WurmEspMod._terrainBuffer.getHeight((int)tileX + 1, (int)tileY);
42 float z2 = WurmEspMod._terrainBuffer.getHeight((int)tileX, (int)tileY + 1);
43 float z3 = WurmEspMod._terrainBuffer.getHeight((int)tileX + 1, (int)tileY + 1);
44 WurmEspMod._closeByTerrain.add(new float[]{x0, z0, y0, x1, z1, y0, x0, z2, y1, x1, z3, y1});
45 }
46 }
47 }
48
49 @Override
50 public void queue() {
51 if (WurmEspMod._closeByTerrain == null) {
52 return;
53 }
54 WurmEspMod._closeByTerrain.forEach(t -> {
55 float[] color = TerrainUtils.isFlat(t) ? new float[]{0.0f, 1.0f, 0.0f, 0.5f} : new float[]{1.0f, 1.0f, 0.0f, 0.5f};
56 int[] indexdata = new int[]{1, 0, 0, 2, 2, 3, 3, 1};
57 RenderUtils.renderPrimitiveLines(4, t, indexdata, this.queuePick, color);
58 });
59 }
60 }
61